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Video Game Addiction Leads for Law Firms — Since 2009

Top Quality Video Game Addiction Leads for Attorneys

The federal panel has twice declined to consolidate these cases into an MDL — which means the firms building real docket right now are doing it through individual filings and California's coordinated track, not by waiting for a centralization that may never come. We deliver screened video game addiction leads sorted by platform, defendant, and forum, matched to your firm's criteria. If a lead doesn't match what you asked for, we replace it.

60K+Leads Delivered
3–5Days to First Lead
15+Years Experience
Roblox Addiction
Fortnite Addiction
Minecraft Addiction
Gaming Disorder
Loot Box Mechanics
JCCP 5363
Individual Federal Filings
Gateway Game Litigation
Roblox Addiction
Fortnite Addiction
Minecraft Addiction
Gaming Disorder
Loot Box Mechanics
JCCP 5363
Individual Federal Filings
Gateway Game Litigation
Compliance & Standards
ABA Compliant HIPAA Compliant TCPA Compliant Non-Incentivized Intake Free Lead Replacement

The Opportunity Most Firms Are Missing

No MDL Doesn't Mean
No Litigation

Most firms researching video game addiction leads are waiting for a sign that the litigation has "arrived" — a big MDL, a headline verdict, a wave of national coverage. That sign may never come, and that's exactly why the opportunity is open right now.

In December 2025, the Judicial Panel on Multidistrict Litigation denied, for the second time, a motion to consolidate the federal video game addiction cases into a single MDL — the request, numbered MDL-3168, sought consolidation in the Eastern District of Pennsylvania. The panel's reasoning wasn't that the claims lack merit. It was that the cases involve too many different games, developers, and individualized fact patterns to benefit from centralization. That means the at-least 39 pending federal cases against the makers of Fortnite, Roblox, and Minecraft continue to proceed individually, in the districts where they were filed.

At the same time, a separate and very different track is moving forward in California. In April 2025, a Los Angeles Superior Court judge coordinated a group of lawsuits against major gaming companies under JCCP No. 5363, applying legal theories that mirror the tobacco and opioid playbooks: strict product liability for design defects, failure-to-warn claims, negligence in design and marketing, and public nuisance.

By the Numbers
Video Game Addiction Litigation Snapshot
39+Pending Federal Cases
JCCP 5363CA State Coordination
No MDLJPML Denied Twice
No-Cost Replacement Guarantee If a lead doesn't match your criteria, we replace it .

Know the Litigation You're Entering

Who You're Suing,
and What the Claims Allege

A video game addiction lead isn't generic — the defendant, the platform, and the underlying allegation all matter for how a case gets built and where it gets filed. The litigation centers on a small number of major publishers and their flagship titles.

1 Roblox Corporation — Roblox. Faces both addiction claims (compulsive engagement, in-platform spending) and a separate, larger child-exploitation MDL. Firms should be clear about which Roblox track a lead belongs to.
2 Epic Games — Fortnite. One of the most frequently named defendants, with claims centered on loot-box-style mechanics, battle-pass progression systems, and marketing aimed at minors.
3 Mojang Studios / Microsoft — Minecraft. Named alongside Epic and Roblox in several consolidated and individual filings.
Video game addiction litigation landscape: Roblox, Fortnite, and Minecraft as the three primary named defendants, with claims spanning individual federal filings and California JCCP 5363 state coordination

The Legal Theories Driving This Tort

What Makes These Cases Viable

The core legal theories repeated across video game addiction filings give plaintiffs' counsel a real foundation — and the World Health Organization's 2018 recognition of "gaming disorder" gives that foundation medical backing that wasn't available in earlier waves of video game litigation.

Legal TheoryWhat It Alleges
Deceptive Design Algorithms and features modeled on gambling mechanics — including loot boxes and variable reward schedules — engineered to drive compulsive engagement and spending among minors.
Failure to Warn No meaningful disclosure of addiction risk, and no built-in tools to limit playtime or microtransactions, despite known psychological harm.
Targeted Marketing Psychologically manipulative content and engagement loops aimed specifically at children and teens, rather than general audiences.
Negligent Design (CA JCCP track) Strict product liability for design defects and negligence in design and marketing, mirroring theories used successfully against tobacco and opioid manufacturers.

Qualifying Criteria for Law Firms

How We Screen and Sort Every Lead

Generic gaming-addiction leads waste your intake team's time. We screen for the facts that actually determine whether a case is viable, and we sort every claimant to the correct litigation track before it ever reaches your firm.

Screening StepWhat We Verify
Diagnosis or Documented Harm A gaming disorder diagnosis from a psychologist or psychiatrist, or clear documentation of related harm — disrupted sleep, declining school performance, social withdrawal, or psychological dependency consistent with the medical literature.
Game and Platform Identification Which title and publisher is at issue — Roblox, Fortnite, Minecraft, or another platform — since the named defendant determines which track and which court the case belongs in.
Evidence of Compulsive Engagement Screenshots, in-game purchase and microtransaction records, and usage or playtime logs. We surface what documentation a family actually has before a lead is delivered.
Track Assignment Every lead is sorted to the track that fits — an individual federal filing (since there is no MDL to consolidate into) or the California JCCP No. 5363 coordinated proceeding — so your team isn't reworking a file filed in the wrong forum.
Guardian Relationship and Consent Because most claimants are minors, intake confirms the parent or legal guardian relationship and captures consent correctly — the same standard we apply across every minor-involved tort we generate leads for.

Why Choose Injury Case Claims

Why Firms Source Video Game Addiction Leads From Us

We've provided over 60,000 high-quality leads to satisfied law firms for more than 15 years. That same screening discipline now applies to an emerging, fragmented tort most vendors are still treating as a side project.

Built for a Fragmented Litigation
Most lead vendors treat "video game addiction" as one bucket. We sort by defendant, platform, and procedural track, so a Roblox-addiction lead doesn't get confused with a Fortnite case, and a federal filing doesn't get treated like a JCCP claim.
Qualified Claimants, Not a List of Names
Every lead is verified by a non-incentivized intake specialist before delivery, with identity verification and fraud screening on every contact.
Replacement With No Deadline
If a lead doesn't match the criteria your firm sets, we replace it at no cost. We don't put an arbitrary window on that guarantee.
Fast Time to Lead
Most campaigns move from signed agreement to first delivered lead in three to five days.
Transparent, Criteria-Based Pricing
You set the qualification standard before a campaign launches, so you know what you're paying for before the first lead arrives — unlike vendors who quote a flat per-lead rate regardless of how loosely "qualified" is defined.
Fifteen-Plus Years in Mass Tort Leads
We've delivered more than 60,000 leads to law firms since 2009, across mass tort, motor vehicle accident, and personal injury dockets.

What the Market Is Already Paying

Why Moving Now Matters

Firms researching this space deserve real numbers, not vague promises. Agencies running video game addiction campaigns have published their own cost data — and it points to a market still in early price discovery.

Market SignalWhat It Means for Your Firm
Cost Per Signed Retainer ≈ $300 Agencies running qualifier-driven landing pages for this tort have published a cost-per-signed-retainer figure around $300, including intake — low relative to mature mass torts with established settlement benchmarks.
Qualifiers Improve Lead Quality Substantially Landing pages with built-in qualifying questions, rather than generic gaming-addiction ads aimed at anyone who plays, screen out unlikely claimants before they ever reach a form.
No Settlement Benchmark Yet As of mid-2026, no global or individual settlement has been announced. There is no bellwether verdict setting valuation, and no MDL absorbing filings into one forum.
Price Discovery Window Is Open That combination — real litigation, no settlement headline yet — is precisely the window in which acquisition costs are lowest and the long-term value of a docket built today is highest. Once a verdict or settlement changes the calculus, cost per case in this space will move the way it has in every other tort that crossed from "emerging" to "established."

Full Compliance

Built on Industry Standards

Operating since 2009, we've developed processes that ensure potential leads are treated fairly and their privacy respected. With a minor-involved tort, that care matters more than ever. We achieve full compliance with TCPA, HIPAA, ABA, and federal and state statutes.

GDPR Compliant
GDPR
HIPAA Compliant
HIPAA
TCPA Compliant
TCPA
CCPA Compliant
CCPA
ABA Compliant
ABA
GDPR Compliant
GDPR
HIPAA Compliant
HIPAA
TCPA Compliant
TCPA
CCPA Compliant
CCPA
ABA Compliant
ABA

Decades of Experience

Get Your Video Game Addiction Leads From a Partner You Can Trust

The video game addiction docket is being built right now, by firms that didn't wait for an MDL to tell them it was real. If you're looking for a marketing agency that delivers leads you can build into real cases, count on the one that has provided more than 60,000 across areas of practice for nearly 20 years.

Get Your No-Hassle Quote Call (800) 889-1679
15 Years of Experience — Injury Case Claims Injury Case Claims Guarantee Badge

Get Started

Get Your Video Game Addiction Leads
Quote Today

If your firm is looking for authentic legal marketing for case leads for your video game addiction, mass tort, or Personal Injury docket, give us the opportunity to earn your business.

We promise the best quality with the industry's best return policy. No other company offers investment protection like we do.

Qualified Claimants Matched to Your Criteria
Free Replacement if a Lead Doesn't Match Your Criteria
60,000+ Leads Delivered Since 2009
Non-Incentivized Intake Specialists
Exclusive — Leads Are Never Resold
TCPA, HIPAA & ABA Compliant
10:11
Recent Leads
Recent Leads Appointments Notifications

Real-Time Leads

Instant updates so you never miss an opportunity.

Qualified Cases

Every lead is pre-screened and ready to convert.

Maximum Results

Our technology connects you with high-value cases.

Secure & Reliable

Your data and leads are always protected.

Experience Matters

EST. 2009 ★★★★★

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FAQ

Frequently Asked Questions

Everything your firm needs to know before launching your first video game addiction campaign with Injury Case Claims.

Not currently. The Judicial Panel on Multidistrict Litigation denied a motion to centralize the federal cases in December 2025 (the request, identified as MDL-3168, sought consolidation in the Eastern District of Pennsylvania), finding that the number of different games, developers, and individualized facts involved meant consolidation would not improve efficiency. This is the second time the JPML has declined to create a federal MDL for these claims. As a result, the pending federal cases continue to proceed individually in the districts where they were filed.
Two ways. Federal cases continue individually in their original districts, each on its own schedule. Separately, a group of cases is coordinated in California state court under JCCP No. 5363, following an April 2025 ruling that brought several lawsuits against major gaming companies under one judge for shared pretrial proceedings.
The most frequently named defendants are Roblox Corporation (Roblox), Epic Games (Fortnite), and Mojang Studios / Microsoft Corporation (Minecraft). Claims center on addictive game design, loot-box and microtransaction mechanics, and a failure to warn users — particularly minors — about addiction risk.
Not as of mid-2026. No global or individual settlement has been announced in the video game addiction litigation. Firms entering now are building docket ahead of any valuation benchmark a settlement or bellwether verdict would eventually set.
You tell us the qualification standard you want — diagnosis or documented harm, specific platforms or defendants, geography, evidence on hand — and we screen every contact against it before delivery. Leads are sorted to the correct procedural track, either an individual federal filing or the California JCCP, so your team isn't reworking misfiled claims.
We replace it at no additional cost. If a lead doesn't match your criteria, it gets replaced.
Most campaigns move from signed agreement to first lead in three to five days, depending on your target platforms, geography, and screening criteria.
Yes. We don't shop leads to multiple firms. When a claimant who meets your criteria contacts us, their information goes to you and only you.